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V5 bugs
Feb 12, 2010 12:35:45 GMT -6
Post by King Richard on Feb 12, 2010 12:35:45 GMT -6
Good work Kev, keep finding new ones so we won't reset till tomorrow.
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V5 bugs
Feb 12, 2010 13:18:02 GMT -6
Post by Tim on Feb 12, 2010 13:18:02 GMT -6
Since this thread will get moved up to be visable by all soon, here's a list of the bugs from this post I haven't fixed yet: -defense logs are screwed up. - Need to look at the shop to clan bank process (can't remember if I did this intentially or not. I might have to discourage people from repeatedly buying and selling just to up their clan bank...) - '&' and '+' both don't work in chat - trade messages aren't working right. - Not on the list, but one of Cargomaster's skills is missing a '+x dodge' - Also not on the list, but quests are under construction and shouldn't be used right now (might actually disable the link for now...)
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V5 bugs
Feb 12, 2010 16:19:04 GMT -6
Post by King Richard on Feb 12, 2010 16:19:04 GMT -6
Also not on the list, but you mentioned it earlier:
-Wolfbrother and Whitecloak symbols mixed. -And, I don't know if you ever looked at it, but the -% gear cost is still not working.
Updated by Tim: fixed mixed symbols
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V5 bugs
Feb 12, 2010 19:15:09 GMT -6
Post by almordre on Feb 12, 2010 19:15:09 GMT -6
here's a minor 'appearance' thing - on the skills page, for some reason, my eye seems to automatically land on the 'next level' info in the skill boxes, rather than the current level number and stats at the top. I have to "work" at actually picking out the current passive skill levels so that I can tell which needs bumped to open up 'upgrade' on the active skills. I haven't been able to shake this all week. It could just be me, but it might be confusing/distracting for other folks down the road too. Is there any simple formatting tweak that you could do to "separate" those a little - maybe have the current-level stats in bold like the skill name and right-justifying the next-level info? Or maybe use a step darker text color for the next-level info?
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V5 bugs
Feb 13, 2010 11:22:41 GMT -6
Post by Doublefrost on Feb 13, 2010 11:22:41 GMT -6
Two typographical errors on the creation page.
First is in the description for Aiel. It reads as saying Favored Opponents: Military> which is likely not intended, with that extra > on there.
Second is in Andor's nationality description. It reads "Andorans are hard-working people, who are open, friendly, and willing to help out even strangers. But betray their friendliness or wrong them at your on risk!." It should likely read own risk at the end, and has an extra period after the exclamation point. The grammar also seems kind of funny on this one.
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V5 bugs
Feb 14, 2010 0:03:47 GMT -6
Post by Doublefrost on Feb 14, 2010 0:03:47 GMT -6
Another one. Weave Finesse is missing the last e on the end in the game. I did actually notice the spelling error in the countdown post too. I'll harass you with more errors as I find them.
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V5 bugs
Mar 3, 2010 18:50:49 GMT -6
Post by Mat Cauthon on Mar 3, 2010 18:50:49 GMT -6
for some reson Ican equip any bow in my right hand no matter the point cost? ?? help with Mat cauthon
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V5 bugs
Mar 31, 2010 10:26:48 GMT -6
Post by Mat Cauthon on Mar 31, 2010 10:26:48 GMT -6
Mat Cauthon surges forward. The Aiel takes 97 damage. The Aiel is stunned for 10. The Aiel is wounded for 1. Poison wracks The Aiel's body for 2 damage. Mat Cauthon has 252 health and The Aiel has 147 health.
Mat Cauthon's attack barely makes a scrape. The Aiel takes 23 damage. The Aiel is stunned for 7. Poison wracks The Aiel's body for 2 damage. Mat Cauthon has 252 health and The Aiel has 122 health.
Mat Cauthon's attack barely makes a scrape. The Aiel takes 26 damage. The Aiel is stunned for 11. Poison wracks The Aiel's body for 2 damage. Mat Cauthon has 252 health and The Aiel has 94 health.
Mat Cauthon launches into a surprising maneuver. The Aiel takes 112 damage. Poison wracks The Aiel's body for 4 damage. Mat Cauthon has 252 health and The Aiel has 0 health.
Mat Cauthon wins thought three hits was the max
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V5 bugs
Mar 31, 2010 15:25:46 GMT -6
Post by Tim on Mar 31, 2010 15:25:46 GMT -6
It's supposed to be. Looks like there's still an issue with that.
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V5 bugs
Apr 30, 2010 14:02:38 GMT -6
Post by almordre on Apr 30, 2010 14:02:38 GMT -6
accepted a player-created quest - 10 wins against "old shoes" - not sure how Devin set it up - the problem's either that he set it up as a one-time quest, and it hung around and let me accept it even after someone else had, or it doesn't count double-duels. I accepted the quest, it's in my quest list, I've double-dueled shoes 5 times, there was no "complete" message, and the quest's 'progress' counter still says 0%...
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V5 bugs
Apr 30, 2010 14:18:27 GMT -6
Post by fearless on Apr 30, 2010 14:18:27 GMT -6
"old shoes" says........
fix it, fix it,fix it,fix it, fix it......(tired of checking in to find my stamina @ 37)
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Post by almordre on May 1, 2010 4:49:32 GMT -6
37??!? You're lucky, shoes...
before I out-bored Mandragon and got more than 5 levels ahead of Mat, I couldn't log into Kev without finding my stamina at 0.
Or maybe 12 on a good day...
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Post by Tim on May 3, 2010 8:37:28 GMT -6
Sorry guys. Been slacking. I'll try to see what's going on tonite.
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