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Post by Tim on Aug 9, 2009 16:47:36 GMT -6
First things first. Here's the address to the test site: viv.talij.com/Not everything is done yet, but there shouldn't be anything game-breakingly broken. - A lot of the new items will likely have broken images.
- Default character avatars haven't been updated yet, so some of them will make very little sense.
- User generated quests aren't ready yet either.
- Completing generated quests don't add to your clan's score yet.
- NPCs haven't been updated yet with their new locations. (Aiel Waste currently has the enemies that were in the Mountains of Dhoom)
- Stamina and traveling currently don't effect each other.
- A few other minor bugs here and there.
Any other bugs you find, go ahead and report them here. As usual, I warn that this is my site for testing so when I'm making changes there's a good chance of things breaking temporary. Also the site may be reset often and without warning (other than this one), so don't come screaming to me about lost data/not being prepared for it when it happens. Other than that, kick back and enjoy the new changes! Happy testing! Go Team!
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Post by Mat Cauthon on Aug 9, 2009 19:13:30 GMT -6
I can't seem to use any talis
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Post by Hugh Longshanks on Aug 9, 2009 19:45:29 GMT -6
Yeah. The links for the Use button don't work as of this moment.
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Post by Tim on Aug 9, 2009 19:58:05 GMT -6
Try it now.
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Post by Hugh Longshanks on Aug 9, 2009 20:00:36 GMT -6
All fixed. Thanks Tim!
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Post by almordre on Aug 10, 2009 8:39:40 GMT -6
"Full Rankings" page still includes the 'population' header for whichever location you're in.
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Post by almordre on Aug 10, 2009 9:16:04 GMT -6
line of gibberish appeared at top of duel page - Black Hills, immediately after taking a Cider, dueling Madarb (-1 lvl)
"A0 B0 V4 O-6 A0 B0 A0 B0 A0 B0 wC-1 O2 N2"
edit: appeared on three following duels, then went away...
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Post by almordre on Aug 10, 2009 9:45:05 GMT -6
"Upheaval" and "Tidal Wave" both spec'd at 45% cost for male in announcement chart, but in-game pop-up window shows different costs for them: 36 and 33, respectively... ?
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Post by Tim on Aug 10, 2009 10:08:18 GMT -6
Full Rankings population issues: Good catch! I'll change that to show the world's pop.
Duel gibberish: Looks like I left some of my debug code in when I was testing to make sure consumables were working right. Reason it went away was because the cider worked itself out of your system. Would likely be back if you used another herb/drink. I'll clear it up.
Weave issues: The percentages are estimates. The way the point cost is figured out, I can't make it exactly 45% for every level. The way the stats are generated, it adds whatever stat bonus that weave has, adds as much damage as it can without exceeding the percentage. Depending on the stats and percentages, you should be within 3-5 points of that percent most of the time. The fact that the higher level weaves are being dropped so early is something I need to change, as their prices will give those lucky enough to find them early on a nice gold boost...
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Post by almordre on Aug 10, 2009 10:22:42 GMT -6
the weave drops didn't feel early - those two both dropped after I was lvl 3-4, and could easily equip them with a shield in the off hand...
also noticing - the fact that the stat bar updates stamina and inventory levels when the battle page first loads is killing the suspense a little bit. lol. dunno if there's an easy way to update that after the duel completes or not, though...
(been playing Legends of Zork for a while now, too, and their stat sidebar loads with "?" for all stats until battle completes, then refreshes with updated stats)
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Post by hossla on Aug 10, 2009 10:25:23 GMT -6
the reason for higher drop for weaves, are your quest are asking for five of the higher weaves
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Post by Tim on Aug 10, 2009 10:38:15 GMT -6
Well, you should be able to equip any weave at any level now, which is why all the weaves are appearing as drops. I had to set the weave prices as static in order to prevent loopholes to create infinite money, so finding high level weaves at low levels will throw off the 'economy'. Will also change the quest generation to not choose them until they get dropped (which is what it does now, so since they're droppable, they're getting selected as targets).
True about the stats bar giving away the duel results. Not sure if that's a good thing or a bad thing. The way it's loaded it would be a bit of work to temporarily load it with '?'. I'll think on it.
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Post by almordre on Aug 10, 2009 10:44:09 GMT -6
Gotcha - didn't think about the weave's "adaptability".
On the stat bar - No big - just the stamina number changing right as the battle started kind of caught my eye. On the LoZ page - I'm not sure if it's something fancy programming-wise, or just a frame section that can refresh easily - sorry I can't be more specific.
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Post by Mat Cauthon on Aug 10, 2009 12:03:47 GMT -6
whats up with the wait for ten min in pvp I like it without
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Post by Tim on Aug 10, 2009 12:24:11 GMT -6
When I'm testing by myself, I take it off so I don't have to wait so long to test things. Forgot to add it back on. Set it to 5 minutes, so there's at least some wait. Sorry. Without any wait it's too much of a slaughter for anyone a few levels behind the pack.
EDIT: Make that I meant to set it to 5 minutes. Not sure why it's showing up as 10. Will change it to 5 tonight.
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