Post by Tim on Jul 31, 2009 8:47:37 GMT -6
I've made some various tweaks to a variety of the classes. Most of those I'll talk about in a latter post (hence the 'Part 1'), but I do have a bigger change in classes that I will talk about today. The Shadowspawn classes (Trolloc, Myrddraal, Grayman) will all be removed. This is another one of those changes I did because it made most sense. I don't see many Trollocs strolling through towns, perusing the goods available from the local merchants, accepting quests to help the townsfolk... Plus the classes were fraught with specific exception that made them not fit (all male, all darkfriend).
However, I didn't just remove the classes: I replaced them! I did have to do a little restructuring to make it work. The current 'Woodsman' class will be renamed 'Tracker'. A new Woodsman class will be created to be a starting class that specialize in Axes. The 'Wolfbrother' class will be moved from being a specialized 'Warrior' to a specialized 'Woodsman'. A new class called 'Mercenary' has also been created to be the other specialized class for Woodsman.
Below are the skills for the Woodsman and their specialized classes.
(Note: for all skills, 'x' is the current level of the skill)
Woodsman: New class (old Woodsman is now 'Tracker')
Mercenary: New class
Wolfbrother:Moved from Warrior path
However, I didn't just remove the classes: I replaced them! I did have to do a little restructuring to make it work. The current 'Woodsman' class will be renamed 'Tracker'. A new Woodsman class will be created to be a starting class that specialize in Axes. The 'Wolfbrother' class will be moved from being a specialized 'Warrior' to a specialized 'Woodsman'. A new class called 'Mercenary' has also been created to be the other specialized class for Woodsman.
Below are the skills for the Woodsman and their specialized classes.
(Note: for all skills, 'x' is the current level of the skill)
Woodsman: New class (old Woodsman is now 'Tracker')
- Axe Skill:-x% points cost for axe usage
- Brute Force: +3x% damage, -x% defense
- Fortune: +2x Luck
Mercenary: New class
- Axe Mastery: +4x% damage -x/3 speed from axes (rounded up)
- Assassin's Edge: +2x poison
- Scavenge: +2x luck, +2x% health gain
Wolfbrother:Moved from Warrior path
- Reckless Abandon: +3x% damage, +x damage to self
- Eagle Eye: +2x accuracy
- Raw Power: +(4x - 6x) damage (the '-' means 'to')