Post by Tim on Mar 1, 2010 11:46:06 GMT -6
A couple people have asked already what the deal with the little grid over the wilderness maps is for. Well today I'm finally ready to announce part of what their for. I have some other plans for them too, but it's looking like they'll be pushed off to V6.
Anyways, today we have a new kind of quest: Find quests!
Anyways, today we have a new kind of quest: Find quests!
Find Quest:
In a find quest, you will be tasked with locating and defeating a specific NPC within a certain wilderness location. Upon accepting the quest, that NPCs exact location will be randomly chosen for that specific player, preventing players from finding the NPC and revealing it's location to others for easy completion.
Each wilderness area is broken down into a 25 smaller areas in a 5x5 grid. Each smaller area can be accessed by clicking on that area within the grid. If this area is not the one with the target, a normal 'Explore' encounter will occur. If the correct area is chosen, you will battle the target NPC. If the NPC is defeated, you will receive a message at the bottom of the screen that the quest is complete. If you fail to defeat the NPC, then your quest will continue, but the NPC will remain in the same location.
Target NPCs will be denoted by having the quest offerer's name before the NPC name. For example if the quest is from Master Al'caar to find and defeat a Bear, the NPC will be displayed as "Master Al'caar's Bear" as opposed to the normal "The Bear". NPCs that are targets of find quests will also be 2 levels higher than normal NPCs in that area, making it a much tougher battle.
Find quests are randomly generated by towns. They cannot be created by players. Rewards are typically an item of a specified type and an appropriate 'level' for the player completing the quests.
In a find quest, you will be tasked with locating and defeating a specific NPC within a certain wilderness location. Upon accepting the quest, that NPCs exact location will be randomly chosen for that specific player, preventing players from finding the NPC and revealing it's location to others for easy completion.
Each wilderness area is broken down into a 25 smaller areas in a 5x5 grid. Each smaller area can be accessed by clicking on that area within the grid. If this area is not the one with the target, a normal 'Explore' encounter will occur. If the correct area is chosen, you will battle the target NPC. If the NPC is defeated, you will receive a message at the bottom of the screen that the quest is complete. If you fail to defeat the NPC, then your quest will continue, but the NPC will remain in the same location.
Target NPCs will be denoted by having the quest offerer's name before the NPC name. For example if the quest is from Master Al'caar to find and defeat a Bear, the NPC will be displayed as "Master Al'caar's Bear" as opposed to the normal "The Bear". NPCs that are targets of find quests will also be 2 levels higher than normal NPCs in that area, making it a much tougher battle.
Find quests are randomly generated by towns. They cannot be created by players. Rewards are typically an item of a specified type and an appropriate 'level' for the player completing the quests.