|
Post by Tim on Jul 22, 2009 8:18:50 GMT -6
Taverns will be getting a facelift. They will now sell drinks, 3 in each town similarly to inns and food. Tried to make the drinks seem logical for the towns to an extent, but also wanted to keep things well spread out (ie. didn't want Oosquai only available in the East and Kaf only available in the West). Below is a list of the drinks available in the game and an early estimate of their effects. They all raise a stat considerably, but at the cost of lowering another: Drinks: - Oosquai: +8 dmg %, -3 accuracy
- Ale: +8 def %, -6 dmg %
- Blood Wine: +4 taint, -6 def %
- Wine: +4 accuracy, -3 dodge
- Cider: +4 dodge, -6 def %
- Gara Milk: +4 poison, -1 speed
- Tea: +5 health gain %, -3 accuracy
- Brandy: +3 stun, -5 dodge
- Kaf: +2 speed, -12 dmg %
Additionally, there will be a slight change to the dice game. Instead of one game every 10 minutes, it will be reduced to a new game every minute, assumine there is someone there wanting to play. The wager will still be set in the current manner though, to prevent abuse. I also hope to add some new game to the tavern eventually (like Chop), but I fear that probably won't happen till next verison (V5).
|
|
|
Post by almordre on Jul 22, 2009 10:28:29 GMT -6
I kinda pictured oosquai (and the other alcohols, I suppose) being def% related - as in "feeling no pain"
|
|
|
Post by Tim on Jul 22, 2009 10:57:12 GMT -6
Well, didn't want def % to be the only bonus you get. Wanted to try to 'spread the love' to the other stats too. ;D
|
|